I'm interested in behavior trees/decision trees and the like, and I read your description and I started wondering: would this allow two NPCs to chat with themselves?
not on its own, no. The Core Engine is the FRAMEWORK for my plugins, so everything i create, communicates over the core engine with each other. I simply created the architecture for ai behaviors in advance, since i want to explore that topic further. If there is need for something like that, i could create it as a dedicated plugin, while utilizing the core Engine.
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I'm interested in behavior trees/decision trees and the like, and I read your description and I started wondering: would this allow two NPCs to chat with themselves?
not on its own, no. The Core Engine is the FRAMEWORK for my plugins, so everything i create, communicates over the core engine with each other. I simply created the architecture for ai behaviors in advance, since i want to explore that topic further. If there is need for something like that, i could create it as a dedicated plugin, while utilizing the core Engine.
Thank you, I hope we can have further private chat in places like discord, is that ok?
“Ocram npc schedule”For now, the Ocram npc schedule plugin has achieved something exciting, NPCs will finally not be stuck in one map.
Drag's Sandbox Map for MZ by Drag & Plugin
Sandbox Plugin for RPG Maker MV & MZ by Aerosys
These are two plugins that can assist in making The Sims type games, but still require behavior trees.
https://kdworkshop.net/plugins/animax/
This is a very powerful custom event animation playback framework